7th Journal Entry
In this journal entry, I did some progress on rigging the characters and some modelling. I almost completed rigging the main and the pawn.
Rigging for pawn
Rigging for main
Oh yeah, and I finally figured out some basic of rendering in 3dsmax.
To show what it is rendering, go to the viewport and click on safe frames, or Shift + F for the shortcut.
And to control the dimensions of your image/sequence, you go to the
output size in the render setup.
There is also a command I learnt. It is used to lose the material from the object/model you have. To apply it you need to type it at the bottom corner left.
Click the object, then type the command:
$.mat = null and the material is gone.
I am starting to rig the big pawn as well. I think rigging the main is finished, just need some small improvements on the fingers and joints. I am going to fix the joints using the
Skin Morph Modifier, If I have time for it. I haven't finished rigging the pawn yet, and I'm doing it at school. I did the rigging for main at home and doing the rigging for the bigger pawn right now. It is such a pain to do it, but once you've finished it, it feels great.
So yeah I guess that's my update on this journal entry, I learnt a lot stuff about 3DSMAX "this week".