Monday 30 November 2015

THE VIDEO IS FINALLY UP M80S



This is the last final entry, showing the final completed video. Some of the sound effects I got for the project is pretty bad, but it will have to do. There are some weird movement in the video as well. Hopefully you will enjoy the video.



Sunday 29 November 2015

10th Journal Entry


This is my 10th and last entry. I have finally finished rendering all the videos that are going to be part of my animation. It took about 2 days to do it, with a lot of errors and mistakes done to it, but the videos are rendered nicely and ready to be edited. I am going to edit the videos using Adobe Premiere, even though I know so little about video-editing, let alone the program itself. I am going to get my sound effects from various websites like freesound.org and YouTube. I have about 5-6 videos ready to be edited for my animation. Finding the sound effects is going to be annoying and hard.

Here is one of the videos that are going to be used in the animation:



The video is going to be done hopefully on Monday. The only problem is the lag in Premiere Pro, the sound effects, and my poor video-editing skills.


Thursday 26 November 2015

9th Journal Entry



This is my 9th journal entry. I started animating the models. To animate, you don't just move and rotate and add the key-frames to the CAT objects. You need to add the layer to the CAT objects to animate it. I used the Absolute Layer one, because that seems to be the most basic I have. I am about 65% done with the animating as I am writing the journal. It is so hard to animate, because I don't know what a second, and the third of it feels like, but it's doing fine.

I also added the materials to the objects. Here are examples:





I used the UVW Unwrap Modifier to apply the material and I use Adobe Photoshop to make the materials. They look pretty bad, but it fits the bill. I also try to experiment to use mental ray for the rendering, it makes the scene have those sexy lighting and shadows.

Here are pretty much the 'story' I have come up with will experimenting with this project. It changed a lot but this is the final story, I guess. You see, there is this crime organisation, and they have psychic powers (because it's so hard and takes a long time for them to hold the guns or other objects). And then there is this guy, the main character, which my childish and nerd side calls him "Dead Hunter". In this 'animation', we uncover as Dead Hunter goes on to this organisation and attacking them. That's pretty much the story basically.

Here is the map I made for the place to animate. It's a pretty simple map really, it's just part of an inside of the building, with a small vent, three 'branches' of the floor (I don't know the word), and a room for the boss. There are three pawns, the boss, or bigger pawn as I mentioned in the last posts. There's also the main character, with his sniper rifle, knife and M9. The lights are just standard lights. there is a chair and a table as well, made by converting them to editable poly from boxes and cylinders, and using turbosmooth modifier on some of the parts.

So yeah, that's pretty much what I have done in this journal entry. I hope I am able to finish this project and get an A in ACE IT.

Tuesday 17 November 2015

8th Journal Entry


This is my 8th Entry. This week I modeled a sniper rifle for the main character. It's referenced after a normal sniper rifle, but it it a semi-auto sniper rifle, because I can. The trigger, the barrel, the barrel-holder, and the body are separate objects. They are all editable poly, with the barrel holder and trigger symmetrical using the Symmetry modifier.

I finished rigging the pawn model and made some test videos about it. It needs some fixing on the hip using the Skin Morph modifier. There are three different models of pawn. One with the sleeves tucked short, one with the sleeves tucked a bit longer, and one with both the sleeves long and short. The rig used is CAT Object, which is different from biped, because biped has too many constraint, so that's
why I use CAT.





All I need to after rigging the models is animating them, and then edit the model animation with Skin Morph modifier to edit the joints because there bounds to be some funny mistakes there. After that, if I have time, I can texture the models. 

Monday 16 November 2015

7th Journal Entry


In this journal entry, I did some progress on rigging the characters and some modelling. I almost completed rigging the main and the pawn.

Rigging for pawn


Rigging for main


Oh yeah, and I finally figured out some basic of rendering in 3dsmax.
To show what it is rendering, go to the viewport and click on safe frames, or Shift + F for the shortcut.

And to control the dimensions of your image/sequence, you go to the output size in the render setup.

There is also a command I learnt. It is used to lose the material from the object/model you have. To apply it you need to type it at the bottom corner left.
Click the object, then type the command: $.mat = null and the material is gone.

I am starting to rig the big pawn as well. I think rigging the main is finished, just need some small improvements on the fingers and joints. I am going to fix the joints using the Skin Morph Modifier, If I have time for it. I haven't finished rigging the pawn yet, and I'm doing it at school. I did the rigging for main at home and doing the rigging for the bigger pawn right now. It is such a pain to do it, but once you've finished it, it feels great.

So yeah I guess that's my update on this journal entry, I learnt a lot stuff about 3DSMAX "this week".

Friday 6 November 2015

6th Journal Entry



I did some progress on my project. First of all, I modeled the characters. There are some parts I need to remodel for rigging. I use NURMS to make them smooth instead of turbosmooth modifier. I have the main character, the pawns, and the bigger pawns. They all have the same characteristics of not having faces because it is hard to model, especially rigging it.

Main Character
















Pawn















Bigger Pawn
















I've also made a scythe for the main character. It has 4 parts separated, the handle, the middle part, the part that holds the blade, and the blade. the scythe's blade are also two connected blades. I started from a box, and by converting it to editable poly, I started modeling from the handle. I used a bunch of extrudes to add more level and I used swift loops to "add" more poly.
















I've finished creating the rig for the main and the pawn. I've tried experimenting with rigging the main, but it's hard to do so. The only other problem I have is texturing and other special effects right now. Other than that, I think it's overall just going smoothly.

Sunday 25 October 2015

5th Journal Entry


Hi this is my fifth journal entry.

This week I've made the main character for the project. I remodeled the previous character into the the character he is using a bunch of extruding and target welding.
I've also finished modeling the weapon for the mob character. Originally this was supposed to be the main character's weapon, but I just decided to give it to the mob or the enemies. It is an assault rifle with a a very low-resolution reference image. I started from the end part to the nozzle.



Rigging the character: https://www.youtube.com/watch?v=0PogyaBTmeE
I am going to plan on rigging the character with this YouTube tutorial, but I have not fully watched to know that it is useful.

Sunday 11 October 2015

4th Journal Entry


This is my fourth journal entry.

I modeled M4 gun thing.I think already finished it, but it needs a couple of tweaks but overall it's all good. I used editable poly and symmetry. I added some tubes as well for the barrel.

The next object is a person which is what I have finally completed. I can just use the guy and remodel it to other characters.I modeled the head first, which is from a box. Then I start extruding from the neck to create the body to the legs and arms and so on. the hand is pretty tough to make.

there is 6 weeks left so I don't know if I can finish this project. I do hope so.

Monday 14 September 2015

3rd Journal Entry


This is my 3rd journal entry. Let's start with a new knife concept

The knife I modeled last time looked bland so I restart with a new concept of a hook kind of knife. It is not finished yet though. I plane for the blade and convert it to editable poly, and then add symmetry modifier after I modeled half of it. For the handle I use a box and did the same thing with the blade. There are some trials and errors but I think I got the parts right now.

For the next modeling I am modeling the M9 gun. It is pretty hard at first finding the reference image, and right now I am only able to model only, let's say 10% of it. here's of what it looks like,

I restarted modeling the head as well and I am trying to think of modeling the clothes.

Here's how my work consistency works. I am working on modeling the knife at home right now, and I am working on modeling the gun at school. It is really slow so I don't really know. Making a 3D animation from scratch alone is hard you know.

Friday 4 September 2015

2nd Journal Entry



Hey, this is my second journal entry, bringing you the latest of my progress in this project.

Firstly, I think I finished modeling the head for my character. I converted a box into an editable poly, slice it in half, extrude and cut, and then symmetry. more info on modelling a head can be found right here:
http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WSf742dab041063133-62b9306f112a19e40dd-7fcb.htm

They also give you a tutorial on how to model a body, but don't trust on it too much since it's pretty old.

here is how the head looks like,
















It looks so weird! I'll make sure to make it better.
So for the main character, here is the old sketch I had of him.


His weapons are silenced auto-rifle and a scythe, because why not. He also use silenced M9 and a knife. I might be a little childish but hey, I don't really care about it.

I'm working on modeling his rifle right now. It's pretty hard since I don't have any good reference image for it.

This is pretty much what I've done there past few weeks. I'm supposed to do this weekly, but I can't really report anything if I don't have any progress to report, so sorry for that.

Monday 17 August 2015

1st Journal Entry



Hello this is my first journal entry so I'm still a beginner at it. My project is about creating a 3D action animation. It is mainly based on biped animation. I made my models from scratch, unlike some people who get their models from the internet. Things aren't getting great lately however. I am pretty much behind schedule right now because of other important things and my own laziness. There are so many things I have to do in order to make this project great, but my time gets highly occupied. When  I have free time however, I get tired and lazy. Well, the only thing I need to fix is just my habits and my lax on time. I'm sure everything will work out and that this project will finish in time (jinxing yourself feels great).

These are some of the things I made during these 4 weeks. I am still working on modeling a head, which is pretty much downright hard.

A mask for my character 


The lighting is pretty bad. I'll remodel it later when I have the chance.

A body for my character


I think the body looks a bit too short, but I don't know, it's just my opinion.

A knife

Because why not.

Anyway this is all I've done in the past four weeks. I am really behind my schedule.But hey, thanks for visiting, and I hope the next journal entry is going to be a better one.

ITS OVER... (not really)